#dota 2
14 words tagged “dota 2”
The Gem of True Sight — a carried item that makes nearby invisible enemies pop into view, permanently.
The lowest-farm hard support who buys the wards and keeps the team running.
The Glyph of Fortification — one button that makes all your buildings invulnerable for 5 seconds.
The most farm-starved support — all wards, all utility, zero ego.
The Ancient — the core structure you have to smash to actually win the game.
The lane next to your tower where the carry farms in relative safety.
Super-charged lane creeps you earn for wiping all of the enemy's barracks.
Starting the teamfight — the hero with lockdown dives in first and opens the brawl.
Grouping all five early and rolling through towers as one unstoppable AoE blob.
Barracks — the lane buildings that upgrade your creeps when you smash the enemy's.
Paying gold to respawn instantly instead of waiting out the death timer.
Any effect that stops a hero moving, casting, or attacking — stuns, roots, hexes, the lot.
A straight 1v1, toe-to-toe, no kiting, no tricks — just who hits harder.
The hero who plays the hard lane, often solo against two enemies.